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All levels, 391 spells
Cantrip
34
Level 1
Conjuration

Arms of Hadar

Warlock-only spell
Damage
 2d6
Necrotic
STR save
fail - full dmg
save - half dmg
Casting Time
Action
Range
Self
Duration
Instantaneous
Components
V, S
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes  2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
Using a Higher-Level Spell Slot
The damage increases by  1d6 for each spell slot level above 1.
Necrotic
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