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All levels, 391 spells
Cantrip
34
Cantrip
Necromancy

Chill Touch

Sorcerer
Warlock
Wizard
Damage
1d10
Necrotic
Casting Time
Action
Range
Touch
Duration
Instantaneous
Components
V, S
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
Cantrip Upgrade
The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
Necrotic
SRD 5.2.1
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