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All levels, 391 spells
Cantrip
34
Level 3
Conjuration

Conjure Barrage

Ranger-only spell
Damage
 5d8
Force
DEX save
fail - full dmg
save - half dmg
Casting Time
Action
Range
Self
Duration
Instantaneous
Components
V, S, M
You brandish the weapon used to cast the spell and conjure similar spectral weapons (or ammunition appropriate to the weapon) that launch forward and then disappear. Each creature of your choice that you can see in a 60-foot Cone makes a Dexterity saving throw, taking  5d8 Force damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot
The damage increases by  1d8 for each spell slot level above 3.
Force
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