Tap or drag to filter by spell level
All levels, 391 spells
Cantrip
34
Level 7
Evocation

Delayed Blast Fireball

Sorcerer
Wizard
Damage
12d6
Fire
DEX save
fail - full dmg
save - half dmg
+1d6 for each of your turns the bead waits before detonating.
Casting Time
Action
Range
150 feet
Duration
Concentration (up to 1 minute)
Components
V, S, M
a ball of bat guano and sulfur
A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one.
The spell's base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn't ended.
If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature's space or collides with a solid object, the spell ends, and the bead explodes.
When the bead explodes, flammable objects in the explosion that aren't being worn or carried start burning.
Using a Higher-Level Spell Slot
The base damage increases by 1d6 for each spell slot level above 7.
Fire
SRD 5.2.1
· Wizards of the Coast ·
CC BY 4.0