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All levels, 391 spells
Cantrip
34
Level 1
Conjuration

Ensnaring Strike

Ranger-only spell
Casting Time
Bonus Action
Immediately after hitting a creature with a weapon
Range
Self
Duration
Concentration (up to 1 minute)
Components
V
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.
While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
Using a Higher-Level Spell Slot
The damage increases by 1d6 for each spell slot level above 1.
Piercing
SRD 5.2.1
· Wizards of the Coast ·
CC BY 4.0