Spellbook
D&D 5e (2024)
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All levels, 391 spells
Cantrip
34
Acid Splash
1d6 Acid to each creature in a small burst
Blade Ward
Attackers subtract 1d4 from attack rolls against you
Chill Touch
1d10 Necrotic melee touch; blocks healing
Dancing Lights
Four hovering lights, dim light 10 feet each
Druidcraft
Small nature tricks: weather, buds, flame
Eldritch Blast
1d10 Force beam; more beams as you level
Elementalism
Air, earth, fire or water in a 5-foot Cube
Fire Bolt
1d10 Fire at one target, ranged attack
Friends
One creature is Charmed unless it succeeds on a Wisdom save (and knows afterward)
Level 1
Transmutation
Jump
Casting Time
Bonus Action
Range
Touch
Duration
1 minute
Components
V, S, M
a grasshopper's hind leg
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to
30 feet
by spending
10 feet
of movement.
Using a Higher-Level Spell Slot
You can target one additional creature for each spell slot level above 1.
SRD 5.2.1
· Wizards of the Coast ·
CC BY 4.0
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