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All levels, 391 spells
Cantrip
34
Cantrip
Enchantment

Mind Sliver

Sorcerer
Warlock
Wizard
Damage
 1d6
Psychic
INT save
fail - full dmg
save - no dmg
Casting Time
Action
Range
60 feet
Duration
1 round
Components
V
You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take  1d6 Psychic damage and subtract  1d4 from the next saving throw it makes before the end of your next turn.
Cantrip Upgrade
The damage increases by  1d6 when you reach levels 5 ( 2d6), 11 ( 3d6), and 17 ( 4d6).
Psychic
2024 Player's Handbook ·
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