Spellbook
D&D 5e (2024)
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All levels, 391 spells
Cantrip
34
Acid Splash
1d6 Acid to each creature in a small burst
Blade Ward
Attackers subtract 1d4 from attack rolls against you
Chill Touch
1d10 Necrotic melee touch; blocks healing
Dancing Lights
Four hovering lights, dim light 10 feet each
Druidcraft
Small nature tricks: weather, buds, flame
Eldritch Blast
1d10 Force beam; more beams as you level
Elementalism
Air, earth, fire or water in a 5-foot Cube
Fire Bolt
1d10 Fire at one target, ranged attack
Friends
One creature is Charmed unless it succeeds on a Wisdom save (and knows afterward)
Level 9
Enchantment
Power Word Kill
Casting Time
Action
Range
60 feet
Duration
Instantaneous
Components
V
You compel one creature you can see within range to die. If the target has 100 Hit Points or fewer, it dies. Otherwise, it takes
12d12
Psychic
damage.
Psychic
SRD 5.2.1
· Wizards of the Coast ·
CC BY 4.0
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