Immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range
Self
Duration
Concentration (up to 1 minute)
Components
V
The target hit by the strike takes an extra 2d6Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
Using a Higher-Level Spell Slot
The damage increases by 1d6 for each spell slot level above 2.