Spellbook
D&D 5e (2024)
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All levels, 391 spells
Cantrip
34
Acid Splash
1d6 Acid to each creature in a small burst
Blade Ward
Attackers subtract 1d4 from attack rolls against you
Chill Touch
1d10 Necrotic melee touch; blocks healing
Dancing Lights
Four hovering lights, dim light 10 feet each
Druidcraft
Small nature tricks: weather, buds, flame
Eldritch Blast
1d10 Force beam; more beams as you level
Elementalism
Air, earth, fire or water in a 5-foot Cube
Fire Bolt
1d10 Fire at one target, ranged attack
Friends
One creature is Charmed unless it succeeds on a Wisdom save (and knows afterward)
Cantrip
Necromancy
Spare the Dying
Cleric
Druid
Casting Time
Action
Range
15 feet
Duration
Instantaneous
Components
V, S
Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.
Cantrip Upgrade
The range doubles when you reach levels 5 (
30 feet
), 11 (
60 feet
), and 17 (
120 feet
).
SRD 5.2.1
· Wizards of the Coast ·
CC BY 4.0
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