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All levels, 391 spells
Cantrip
34
Level 1
Evocation

Thunderwave

Damage
2d8
Thunder
CON save
fail - full dmg
save - half dmg
Casting Time
Action
Range
Self
Duration
Instantaneous
Components
V, S
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
Using a Higher-Level Spell Slot
The damage increases by 1d8 for each spell slot level above 1.
Thunder
SRD 5.2.1
· Wizards of the Coast ·
CC BY 4.0